Isometric survival riding · coming to Early Access

Dustline

The Zone doesn’t forgive. It remembers. Quad-bike survival across 100 km² of exclusion zone — built on the real Chernobyl terrain.

Enter the ZoneGet updates

01 · The Zone

Real ground. Real Chernobyl.

Ten kilometres by ten of wild Polesia, lifted straight from the actual Chernobyl elevation model — then amplified until every horizon hides another valley.

Pine ridges, drowned meadows, dead villages with their own names and their own silence. A river you can wade. Roads the forest is taking back. And a machine, a tank of fuel and whatever fits on the rack.

100 km²open zone
SRTMreal terrain data
6dead villages
24 hday cycle
Hand-drawn expedition map of the Zone on aged paper: forests, the river, lakes, seven marked settlements, the red exclusion ring around the Svitlo-4 power station, and a small red quad marker at Zoryane.
Rider's map — the full 10 × 10 km, drawn from the in-game mapkey art

Captured in-engine

Ride everywhere. Everything leaves a mark.

Rain-soaked meadow — every lap cuts deeperin-game capture
Night crossing — headlights on flooded rutskey art

02 · Deformation

The roads remember.

Simulation-grade ground, tuned for an isometric world: your wheels carve real ruts, push real berms, and pack the dirt they cross.

Ride the same supply line every run and you’ll beat a road into the Zone — yours, visibly, permanently. Rain softens the ground and deepens every mistake. Sand drags, mud costs speed, and a bogged quad digs itself a story you’ll drive past for the rest of the save.

Rutspersist per save
Bermspushed, not painted
Packedbuild your roads

03 · The River

Ford it. Bridge it. Respect it.

The river runs shallow the whole way down the valley — wade it anywhere your nerve holds, or aim for the marked fords where the old roads cross.

Two bridges still stand: cracked concrete on the northern crossing, a leaning timber span on the southern lane. Rapids churn between rock formations, driftwood piles on the sandbars, and after rain the banks turn to the kind of mud that keeps souvenirs.

Timber span — southern lane, golden hourin-game capture
Morning ford — down into the valleyin-game capture

After dark

The night runs on one headlight and nerve.

04 · Light & Seasons

Golden hour is a place here.

A full day cycle graded like a film — these are the actual sky keys the game lerps through, from cold night blue to the long amber evening the Zone is known for.

00:00 night
05:30 dawn
08:24 morning
12:00 day
17:17 golden
19:12 dusk
21:07 late dusk

Four seasons roll over the map while you ride.

Summer wheat turns to autumn rust. Winter buries the asphalt, freezes the lakes into shortcuts, and hides the ruts you spent a season carving — until thaw gives them back. Nobody clears the roads out here.

Deep winter — birch line, frozen groundkey art
Zoryane main street — dusk runin-game capture

05 · The Machine

One quad. Your problem.

Fuel, wear, cargo weight — the quad is a survival system, not a power-up. Strip scrap from wrecks and villages and build the drivetrain at your camp bench, tier by tier.

I35 km/h
II45 km/h
III55 km/h
IV65 km/h

Top speed is power-limited, never capped — grade, mud and cargo all push back through the same physics. The cluster shows rpm, fuel, wear and the live incline, and every number on it is earned.

06 · Field Notes

Postcards from the Zone.

The quad crosses a rain-wet golden meadow leaving two dark wheel tracks.
Wet meadow, two-trackin-game capture
The quad parked mid-way across a long wooden bridge over turquoise water.
Timber span, southern lanein-game capture
The quad on the old concrete bridge road where it meets the river beach.
The north crossing, middayin-game capture
Spiralling wheel ruts carved into a rainy meadow around the quad.
One storm's worth of rutsin-game capture
A village street at dusk, wooden houses on both sides of a dirt lane.
Zoryane, last lightin-game capture
Headlights lighting the shallow river ford in darkness.
Ford eight, past midnightin-game capture
The village street under deep snow, wrecked cars snowed over, fresh quad tracks.
The street, buriedin-game capture
Illustration in the game's key-art style: the quad rides a dirt lane into a dead village at dusk, two windows glowing warm under a giant rose sun.

Transmission · 104.7 MHz

Fuel up. Ride the Dustline.

Coming to Early Access for PC and Mac. Follow development, playtests and the road to launch.

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Read transcript

“They said the Zone would kill you. Thirty years on… it hums with life. The river runs shallow. The wheat stands tall. And the old roads remember every wheel that ever crossed them. Fuel up. Ride the Dustline.”