Isometric survival riding · coming to Early Access
Dustline
The Zone doesn’t forgive. It remembers. Quad-bike survival across 100 km² of exclusion zone — built on the real Chernobyl terrain.
01 · The Zone
Real ground. Real Chernobyl.
Ten kilometres by ten of wild Polesia, lifted straight from the actual Chernobyl elevation model — then amplified until every horizon hides another valley.
Pine ridges, drowned meadows, dead villages with their own names and their own silence. A river you can wade. Roads the forest is taking back. And a machine, a tank of fuel and whatever fits on the rack.

Captured in-engine
Ride everywhere. Everything leaves a mark.
02 · Deformation
The roads remember.
Simulation-grade ground, tuned for an isometric world: your wheels carve real ruts, push real berms, and pack the dirt they cross.
Ride the same supply line every run and you’ll beat a road into the Zone — yours, visibly, permanently. Rain softens the ground and deepens every mistake. Sand drags, mud costs speed, and a bogged quad digs itself a story you’ll drive past for the rest of the save.
03 · The River
Ford it. Bridge it. Respect it.
The river runs shallow the whole way down the valley — wade it anywhere your nerve holds, or aim for the marked fords where the old roads cross.
Two bridges still stand: cracked concrete on the northern crossing, a leaning timber span on the southern lane. Rapids churn between rock formations, driftwood piles on the sandbars, and after rain the banks turn to the kind of mud that keeps souvenirs.
After dark
The night runs on one headlight and nerve.
04 · Light & Seasons
Golden hour is a place here.
A full day cycle graded like a film — these are the actual sky keys the game lerps through, from cold night blue to the long amber evening the Zone is known for.
Four seasons roll over the map while you ride.
Summer wheat turns to autumn rust. Winter buries the asphalt, freezes the lakes into shortcuts, and hides the ruts you spent a season carving — until thaw gives them back. Nobody clears the roads out here.
05 · The Machine
One quad. Your problem.
Fuel, wear, cargo weight — the quad is a survival system, not a power-up. Strip scrap from wrecks and villages and build the drivetrain at your camp bench, tier by tier.
Top speed is power-limited, never capped — grade, mud and cargo all push back through the same physics. The cluster shows rpm, fuel, wear and the live incline, and every number on it is earned.

Transmission · 104.7 MHz
Fuel up. Ride the Dustline.
Coming to Early Access for PC and Mac. Follow development, playtests and the road to launch.
Read transcript
“They said the Zone would kill you. Thirty years on… it hums with life. The river runs shallow. The wheat stands tall. And the old roads remember every wheel that ever crossed them. Fuel up. Ride the Dustline.”






